I have this code here that creates a region3 in front of a part so it can find players for a turret
local minCFrame = script.Parent.PrimaryPart.CFrame * CFrame.new(-4,-5, 3) local maxCFrame = minCFrame * CFrame.new(-10, 6, -8) local region = Region3.new(Vector3.new(minCFrame.X, minCFrame.Y, minCFrame.Z), Vector3.new(maxCFrame.X, maxCFrame.Y, maxCFrame.Z)) local f = Instance.new("Part") f.Anchored = true f.Size = region.Size f.CFrame = region.CFrame f.Parent = script.Parent
The problem is that the region always only creates a section thats not rotated but just facing the default orientation, (0, 0, 0). Is there a way to make a region3 able to have rotated sections?