local datastore= game:GetService("DataStoreService")
local store = datastore:GetDataStore("Buisldringsssss")
local save = {}
wait(5)
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("BasePart") then
table.insert(save, {v.CFrame:GetComponents()})
end
end
print("saved")
store:SetAsync("parts", save)
wait(5)
for i, v in pairs(store:GetAsync("parts")) do
print(v)
local part = Instance.new("Part", workspace)
part.CFrame = CFrame.new(unpack(v))
end
print("loaded")
when loading them back in again, it loads too many parts, looks like it loads them twice. How do I fix this?

1 comment
Do you have any photos of before and after in your studio? Also what is showing in your output?