local datastore= game:GetService("DataStoreService") local store = datastore:GetDataStore("Buisldringsssss") local save = {} wait(5) for i, v in pairs(workspace:GetChildren()) do if v:IsA("BasePart") then table.insert(save, {v.CFrame:GetComponents()}) end end print("saved") store:SetAsync("parts", save) wait(5) for i, v in pairs(store:GetAsync("parts")) do print(v) local part = Instance.new("Part", workspace) part.CFrame = CFrame.new(unpack(v)) end print("loaded")
when loading them back in again, it loads too many parts, looks like it loads them twice. How do I fix this?