I'm fairly new to DataStore; I have managed to create a DataStore that saves and loads money, but now I want to try and save BoolValues. But instead of one value being saved, I want to save multiple...
At the moment, it doesn't work and shows no errors... Please could someone explain where I have gone wrong and show me how to correct it please?
Obviously, i've only tried two values for now rather than adding them all, just so i could see if my methods worked or not.. And they don't!
local Players = game:GetService("Players") local TestWeapon = game:GetService("DataStoreService"):GetDataStore("TestWeapons") Players.PlayerAdded:Connect(function(player) theirid = player.UserId FileName = "User"..player.UserId local playerKey = "Player009" .. player.UserId A = Instance.new("Folder") A.Name = "User"..player.UserId A.Parent = player Item1 = Instance.new("BoolValue") Item1.Name = "Sword" Item1.Parent = A Item2 = Instance.new("BoolValue") Item2.Name = "Gun" Item2.Parent = A local success, err = pcall(function() Val = TestWeapon:GetAsync(playerKey) end) if success then Item1.Value = Val Item2.Value = Val else end --Change in Item1 local object = Item1 local function onChanged(property) TestWeapon:SetAsync(playerKey, Item1.Value, Item2.Value) end object.Changed:Connect(onChanged) --Change in Item2 local object2 = Item2 local function onChanged(property) TestWeapon:SetAsync(playerKey, Item1.Value, Item2.Value) end object2.Changed:Connect(onChanged) end)
Thank you!