How do I make my arms animated while using a tool?
COMMUNITY QUESTION
Can Someone help me?
1 answer
Oh gosh..
function arm()
leftshoulder = script.Parent.Parent.Torso["Left Shoulder"]
leftshoulder.C0 = leftsoulder.C0 *CFrame.Angles(20,-0.35,-1.25)
end
script.Parent.Equipped:connect(arm)
This script is inside of a tool
Function ARM is a .Equipped function. So when the player equips it, the tool goes to the torso and looks for "Left Shoulder"
You can CFrame your arm to any position you'd like. Use loops for animations like the roblox walking.
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2 comments
To clarify something to you, lego, the 'arm' function (not 'ARM', you declared it as 'arm') is not a '.Equipped' function, it is just a function. You have connected it to the Equipped event, but that doesn't change the 'type' of function that it is, since there are no function 'types'.
Hello, adark! The script is inside of a tool. Then you Equip the tool the script runs. I called it a ".Equipped function" meaning that when you equip it the function is called... I see what you're meaning though. I'm no "Master" scripter.