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Is there a way to make a ray ignore terrain water?

I know I can ignore terrain. But I only want to ignore the water. Is this possible? If so how would I do it?

I've tried researching it, but can't find anything about it. Thanks

2 answers

maybe this will help, tried to see if i could find water in terrain, here is the 1 line script

if game.Workspace.Terrain == Enum.Material.Water then

hope this helps

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