I am making a core game with the Overloaded Meltdown. What I did was test the Overloaded Meltdown I made. But if the freezedown script was enabled and I enabled the Overloaded Meltdown script, the Overloaded Meltdown script does nothing. But if the freezedown script was disabled and I enabled the Overloaded Meltdown script, it works properly. Any help would be appreciated!
Script names: Overloaded Meltdown: OverMeltdown Freezedown: Freezedown
Overloaded Meltdown script to help you:
script.Parent.Freezedown.Stanley90:Stop() script.Parent.Freezedown.NormalLights.Disabled = true game.Workspace.Temp.Freezedown:Destroy() game.Workspace.Temp.Meltdown:Destroy() game.Workspace.Speaker.Main.Script.Disabled = true game.Workspace.Temp.FreezedownTemp:Destroy() script.Music:Play() msg = Instance.new("Hint") msg.Parent = game.Workspace msg.Name = 'Ecool' msg.Text = "Emergency Hotshot Activated!" wait(5) msg.Text = "The freezedown process has been aborted." wait(10) script.Music:Stop() script.RecordScratch:Play() msg.Text = "Wait, what?" wait(5) msg.Text = "This can't be..." wait(5) msg.Text = "Can't say it, can't say it...." wait(5) msg.Text = "THE HOTSHOT WAS TOO POWERFUL, OVERLOADING THE CORE TO ITS EXTREME LIMITS!!!!!" game.Workspace.Temp.Value = 4000 game.Workspace.Speaker.Main.Script.Disabled = false game.Workspace.HeatCoolScreen.SurfaceGui.Coolant.Visible=false game.Workspace.HeatCoolScreen.SurfaceGui.Heatant.Visible=false game.Workspace.HeatCoolDisable.SurfaceGui.Coolant.Visible=false game.Workspace.HeatCoolDisable.SurfaceGui.Heatant.Visible=false game.Workspace.Temp.HeatantLevel.Value=0 game.Workspace.Temp.CoolantLevel.Value=0 script.Parent.Core.Core.Core.OMDScript.Disabled = false script.Parent.Explosions.FastExplosions.Disabled = false script.Parent.Temp.MeltdownTemp.ExtremeMeltdownTemp.Disabled = false script.Parent.Meltdown.FireAlarms.Disabled = false script.OverloadMeltdownMusic:Play() m = Instance.new("Message") m.Name = "OVERLOADALERT" m.Parent = game.Workspace m.Text = "! DANGER - UNIVERSE ERADICATION IMMINENT !" wait(0.1) m.Text = "!! DANGER - UNIVERSE ERADICATION IMMINENT !!" wait(0.1) m.Text = "!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!" wait(0.1) m.Text = "!!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!!" wait(0.1) m.Text = "!!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!!!" wait(0.1) m.Text = "!!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!!" wait(0.1) m.Text = "!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!" wait(0.1) m.Text = "!! DANGER - UNIVERSE ERADICATION IMMINENT !!" wait(0.1) m.Text = "! DANGER - UNIVERSE ERADICATION IMMINENT !" wait(0.1) m.Text = "!! DANGER - UNIVERSE ERADICATION IMMINENT !!" wait(0.1) m.Text = "!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!" wait(0.1) m.Text = "!!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!!" wait(0.1) m.Text = "!!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!!!" wait(0.1) m.Text = "!!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!!" wait(0.1) m.Text = "!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!" wait(0.1) m.Text = "!! DANGER - UNIVERSE ERADICATION IMMINENT !!" wait(0.1) m.Text = "! DANGER - UNIVERSE ERADICATION IMMINENT !" wait(0.1) m.Text = "!! DANGER - UNIVERSE ERADICATION IMMINENT !!" wait(0.1) m.Text = "!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!" wait(0.1) m.Text = "!!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!!" wait(0.1) m.Text = "!!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!!!" wait(0.1) m.Text = "!!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!!" wait(0.1) m.Text = "!!! DANGER - UNIVERSE ERADICATION IMMINENT !!!" wait(0.1) m.Text = "!! DANGER - UNIVERSE ERADICATION IMMINENT !!" wait(0.1) m.Text = "! DANGER - UNIVERSE ERADICATION IMMINENT !" wait(0.1) wait(5) m.Text = "LEAVE THE REACTOR CONTROL IMMEDIATELY. THIS IS NO JOKE OR DRILL!" wait(3) m.Text = "EVACUATE TO ESCAPE PODS IMMEDIATELY! NOTE: THE ESCAPE PODS ARE RESISTANT TO ANY TYPE OF EXPLOSIONS" wait(5) msg:Destroy() m:Destroy() script.CountdownScript.Disabled = false script.Parent.Meltdown.RedLights.Disabled = false
Freezedown script:
script.Parent.Temp.FreezedownTemp.Disabled = false script.NoLights.Disabled=false script.SpookyPowerdown:Play() game.Workspace.Core.Core.Core.FDScript.Disabled=false game.Workspace.HeatCoolScreen.SurfaceGui.Coolant.Visible=false game.Workspace.HeatCoolScreen.SurfaceGui.Heatant.Visible=false game.Workspace.HeatCoolDisable.SurfaceGui.Coolant.Visible=false game.Workspace.HeatCoolDisable.SurfaceGui.Heatant.Visible=false game.Workspace.Temp.HeatantLevel.Value=0 game.Workspace.Temp.CoolantLevel.Value=0 wait(8) script.Spooky:Play() wait(8) script.Crying:Play() wait(4) script.SheBeDed:Play() wait(5) script.Spooky:Play() wait(8) script.Crash:Play() script.VentFall.Disabled=false wait(4) script.Laugh:Play() wait(4) script.Powerup:Play() wait(3) script.NormalLights.Disabled=false script.SGCAlarm:Play() wait(1) script.EmergencyPower:Play() game.Workspace.Speaker.Main.Script.Disabled=false script.FreezeAlarms.Disabled=false wait(2) script.LowAlarmScript.Disabled=false wait(2) script.Critical:Play() script.Corruption157Sec:Play() wait(10) script.ReactorFailure:Play() wait(2.5) script.BlueLights.Disabled=false wait(26.5) script.Evacuation:Play() game.Workspace.LaunchSiloDoor.Open.Disabled=false wait(117) script.Freezedown90Seconds:Play() script.Stanley90:Play() script.CountdownScript.Disabled=false script.Parent.LaunchSiloDoor.OpenEH.Disabled=false script.Disabled = true
Updated Overloaded Meltdown script:
game.Workspace.Temp.Freezedown:Destroy() game.Workspace.Temp.Meltdown:Destroy() game.Workspace.Speaker.Main.Script.Disabled = true game.Workspace.Temp.FreezedownTemp:Destroy() script.Parent.Parent.Freezedown.Stanley90:Stop() script.Parent.Parent.Freezedown.Disabled = true script.Parent.Parent.Freezedown.NormalLights.Disabled = true script.Music:Play() local msg = Instance.new("Hint") msg.Parent = game.Workspace msg.Name = 'Ecool' msg.Text = "Emergency Hotshot Activated!" wait(5) msg.Text = "The freezedown process has been aborted." wait(10) script.Music:Stop() script.RecordScratch:Play() msg.Text = "Wait, what?" wait(5) msg.Text = "This can't be..." wait(5) msg.Text = "Can't say it, can't say it...." wait(5) msg.Text = "THE HOTSHOT WAS TOO POWERFUL, OVERLOADING THE CORE TO ITS EXTREME LIMITS!!!!!" game.Workspace.Temp.Value = 4000 game.Workspace.Speaker.Main.Script.Disabled = false script.Parent.Core.Core.Core.OMDScript.Disabled = false script.Parent.Explosions.FastExplosions.Disabled = false script.Parent.Temp.MeltdownTemp.ExtremeMeltdownTemp.Disabled = false script.Parent.Meltdown.FireAlarms.Disabled = false script.UniverseAlert.Disabled = false script.OverloadMeltdownMusic:Play() wait(13) msg:Destroy() script.CountdownScript.Disabled = false script.Parent.Meltdown.RedLights.Disabled = false