I'm making a script that will add a number value to a player when they join the game. I want to use this value to restrict access to certain GUI commands to people with higher values. To do this, I created a bunch of tables for different ranks. However, whenever I enter a team test in the studio (to test it with my friend), I am the only one who gets the proper value (999). My friend gets the value 4, which I set as the default. I am the first string in the table, so it is probably related to that, but I still don't know what to do... How can I edit the script so that all names in the table are given the proper number value?
Here is the script:
local F = true
local NotSpecial = true
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local FreeRank = 4
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local Devs = {'ZeroNoey', 'mari888playsRX'}
local Destructive = "addie5000","XxPaul_GamerxX","eatthememesboiiii","fakenatural" -- I haven't edited this line yet because I can't even get the first table to work properly
local Immortal = ""
local Strong = ""
local Basic = ""
local Cosmetic = ""
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local SpecialPerms = "ZeroNoey","mari888playsRX","addie5000","XxPaul_GamerxX","eatthememesboiiii","fakenatural"
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-- Permission Lock Application
game.Players.PlayerAdded:Connect(function(Player)
if Player.Name == Devs then
local DevH4x = Instance.new("NumberValue", Player)
DevH4x.Name = 'Rank'
DevH4x.Value = 999
F = false
elseif Player.Name == Destructive then
local Eraserr = Instance.new("NumberValue", Player)
Eraserr.Name = 'Rank'
Eraserr.Value = 5
F = false
elseif Player.Name == Immortal then
local nodie = Instance.new("NumberValue", Player)
nodie.Name = 'Rank'
nodie.Value = 4
F = false
elseif Player.Name == Strong then
local localbodybuilder = Instance.new("NumberValue", Player)
localbodybuilder.Name = 'Rank'
localbodybuilder.Value = 3
F = false
elseif Player.Name == Basic then
local fatSam = Instance.new("NumberValue", Player)
fatSam.Name = 'Rank'
fatSam.Value = 2
F = false
elseif Player.Name == Cosmetic then
local dancin = Instance.new("NumberValue", Player)
dancin.Name = 'Rank'
dancin.Value = 1
F = false
elseif F then
local f = Instance.new("NumberValue", Player)
f.Name = 'Rank'
f.Value = FreeRank
end
end)
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-- Special Permission Lock Application
game.Players.PlayerAdded:Connect(function(Player)
if Player.Name == SpecialPerms then
local SpecPerms = Instance.new("BoolValue", Player)
SpecPerms.Name = 'SpecialPermissions'
SpecPerms.Value = true
NotSpecial = false
elseif NotSpecial then
local SpecPerms = Instance.new("BoolValue", Player)
SpecPerms.Name = 'SpecialPermissions'
SpecPerms.Value = false
end
end)
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2 comments
Thank you so much! It's in working condition now :) I had a feeling I would have had to change it to "for i, v," but I didn't really know how to make it grab from the table; til.
No problem! I enjoy making people happy :-)