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COMMUNITY QUESTION

Not sensing when touching a brick?

I have a game where a radius is attached to a player. Whenever it's touching an object, space is hit, and a value is set to 1, it's supposed to perform a function that senses if the radius is touching a brick named "Target," and if so, execute. It works only sometimes. The issue isn't the value, or anything like that. It works on occasion, and other times, it doesn't. I'm not sure why. Here's the script:

wait(0.1)
local canAttack = script.Parent.canAttack
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local radius = game.Players.LocalPlayer.Character.HumanoidRootPart.HomingRadius
local Toggled = false

mouse.KeyDown:connect(function(key)
    if key:byte() == 32 and canAttack.Value == 1 then
			print(canHoming.Value)
			print("homing! attack!")
			wait(0)
			Toggled = true
			Attack()
    end
end)
-mouse.KeyDown:connect(function(key)
   if key:byte() == 32 and canAttack.Value == 1 then
			Toggled = true
			print(Toggled)
			wait(0.2)
			Toggled = false
			print(Toggled)
   end
end)

function Attack()
	radius.Touched:Connect(function(hit)
		print(hit.Name)
        if hit.Name == "Target" and Toggled == true then
			print("I'm executing")
			--local target = radius.hit
        end
	end)
end

1 answer

Hey there buddy. You forgot the following:

debounce

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