plr = game.Players.LocalPlayer mouse = plr:GetMouse() stand = script.Stand Enabled = script.Enabled
mouse.KeyDown:Connect(function(key)
if key == "q" and Enabled.Value == false then
game.ReplicatedStorage.MRQ:FireServer()
end
end)
mouse.KeyDown:Connect(function(key)
if key == "e" and Enabled.Value == true then game.ReplicatedStorage.MRE:FireServer() end end)
game.ReplicatedStorage.MRQ.OnServerEvent:Connect(function(plr) end)

2 comments
Please organize your code more!
Well for a model, you could just constantly set the primarypartcframe to the players torso with an offset.