so i'm making a raycast thats supposed to go in the LookVector direction of a bullet, and it goes in a completely different direction.
i had to post a question because i think its the only thing that can help me at this point.
workspace.BULLET.Touched:Connect(function(h)
if h.Parent then
if h.Parent ~= workspace.BULLET and h.CanCollide == true then
local ignore = workspace.ignoreFolder:GetChildren()
table.insert(ignore,0,workspace.BULLET)
for _,v in pairs(workspace.BULLET:GetChildren()) do
table.insert(ignore,0,v)
end
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = false
part.Size = Vector3.new(1,100,1)
part.Position = workspace.BULLET.CFrame.Position + workspace.BULLET.CFrame.LookVector * 100
part.Material = "Neon"
part.Parent = workspace
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = false
part.Size = Vector3.new(1,100,1)
part.Position = workspace.BULLET.CFrame.Position + workspace.BULLET.CFrame.LookVector * -100
part.Material = "Neon"
part.Parent = workspace
local p0 = workspace.BULLET.CFrame.Position + workspace.BULLET.CFrame.LookVector * -100
local p1 = workspace.BULLET.CFrame.Position + workspace.BULLET.CFrame.LookVector * 100
print(p0, p1)
local ray0 = Ray.new(p0, p1)
local hit0, pos0 = workspace:FindPartOnRayWithIgnoreList(ray0,ignore)
print(ray0.Origin, ray0.Direction)
local a = (workspace.BULLET.Position - pos0).Magnitude
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = false
part.Size = Vector3.new(1,1,a)
part.CFrame = CFrame.new(workspace.BULLET.Position, pos0) * CFrame.new(0,0,-a/2)
part.Material = "Neon"
part.Parent = workspace
local ray1 = Ray.new(pos0,workspace.BULLET.Position--[[ + workspace.BULLET.CFrame.LookVector * (100)]])
local hit1, pos1 = workspace:FindPartOnRayWithIgnoreList(ray1,ignore)
local ray2 = Ray.new(pos1,pos0)
local hit2, pos2 = workspace:FindPartOnRayWithIgnoreList(ray2,ignore)
local part = Instance.new("Part")
part.Anchored = true
part.Size = Vector3.new(1,100,1)
part.Position = pos0
part.Parent = workspace
local part0 = Instance.new("Part")
part0.Anchored = true
part0.Size = Vector3.new(1,100,1)
part0.Position = pos1
part0.Parent = workspace
local part1 = Instance.new("Part")
part1.Anchored = true
part1.Size = Vector3.new(1,100,1)
part1.Position = pos2
part1.Parent = workspace
part.Name = 'A'
part0.Name = 'B'
part1.Name = 'C'
local thick = (pos0 - pos2).Magnitude
print(thick)
end
end
end)
i apologize for all the messy code, its just i've been trying to fix this for a while now and got impatient.

3 comments
I assume you can make the opposite of the lookVector then, so
-(workspace.BULLET.CFrame.LookVector) * (100)
i already tried that, it gave me the exact same result..