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Data won't be updated or something?

Asked by 4 years ago
Edited 4 years ago

Howdy!

So, i've placed a list with data (BoolValue) in ServerStorage.

The data is edited (Value +1) by a RemoteEvent in ReplicatedStorage.

The event is triggered via a LocalPlayer (:FireServer()).

But, the data does not get written.

I want the Data to be Server-Wide and not Player-Specified.

I'm making a game that teleports you to a game i've listed in a list.

But, i want it to count how many times people teleported to a place. So, it's stored in ServerStorage.

Edit:

What i see is when you're in-game. The value will be +1'ed. But, once you leave and join again, the data is resetted back to 0...

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