Howdy!
So, i've placed a list with data (BoolValue) in ServerStorage.
The data is edited (Value +1) by a RemoteEvent in ReplicatedStorage.
The event is triggered via a LocalPlayer (:FireServer()).
But, the data does not get written.
I want the Data to be Server-Wide and not Player-Specified.
I'm making a game that teleports you to a game i've listed in a list.
But, i want it to count how many times people teleported to a place. So, it's stored in ServerStorage.
Edit:
What i see is when you're in-game. The value will be +1'ed. But, once you leave and join again, the data is resetted back to 0...