Self explanatory. .
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What does CFrame.lookvector return?
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It returns a so called Normalized unit, if you were to draw a straight line pointing the same direction as the part, and if that line was 1 stud long then the return value would be the end of the line relative to the beginning.
Returns 0,1,0 or 0,-1,0 example 1 is facing up 2 is down. Its a turning %.
It returns a unit-lengthed / Normalized-unit vector relative to the world. You can use it to for example have a part hover in front of you like so, Part.Position = HumanoidRootPart.Position + (CurrentCamera.CFrame.lookVector * 5) . You could also use it to draw rays.
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You have a high enough reputation that you should know this kind of question will be closed.