Hello! I'm trying to make a npc find when a player is in a radius of 200 and goes towards that player or me. I basically have just a normal script inside of the normal R16 Dummy. That is just named "Dummy". Anythings helps. Here is the script:
function findTarget()
local dist = 200
local target = nil
for i,v in pairs(workspace:GetChildren()) do
local humanoid = v:FindFirstChild("Humanoid")
local head = v:FindFirstChild("Head")
if humanoid and head and v.Name ~= "Dummy" then --Name all the Npc's you don't want getting attacked.
if (head.Position - rootpart.Position).magnitude < dist and humanoid.Health > 0 then
dist = (head.Position - rootpart.Position).magnitude
target = head
end
end
end
return target
end
while wait(1) do
local head = findTarget()
if head then
local ray = Ray.new(rootpart.Position, (head.Position - rootpart).Unit * 200)
local hit,position = workspace:FindPartOnRayWithIgnoreList(ray, {script.Parent} )
if hit then
print(hit.Name)
if hit.Parent:IsADescendantOf(head.Parent) then
human:MoveTo(head.Position)
else
human:MoveTo(head.Position)
wait(0.4)
path = game:GetService("PathfindingService"):FindFirstPathAsync(rootpart.Position,head.Position)
points = path:GetWaypoints()
if path.Status == Enum.PathStatus.Success then
for i,v in pairs (points) do
human:MoveTo(v.Position)
human.MoveToFinished:wait(2)
if v.Action == Enum.PathWaypointAction.Jump then
human.Jump = true
end
if (points[#points].Position - head.Position).magnitude > 15 then
break
end
end
else
human:MoveTo(head.Positon)
end
end
end
end
end
Also, in the Output its saying: "Workspace.Dummy.Script:24: bad argument #2 to '?' (Vector3 expected, got Object)" and points me to line 24: local ray = Ray.new(rootpart.Position, (head.Position - rootpart).Unit * 200) Maybe that's the issue? I have no idea, thought that would help.
