Hi guys you could help me with a tycoon problem, that is I have a script and I should put the mesh and everything is fine, only the mesh size is too big and I don't know how to do it, I tried everything I replaced also part.size and I put mesh.scale, but nothing! Help Please! This is the script:
wait(2)
workspace:WaitForChild("PartStorage")
meshDrop = true
--------------------
-- Mesh Settings: -- [If you want a mesh drop, set meshDrop to true up on top.]
-- Look at the mesh properties and change the inside of the quotes below to the appropriate
-- full link or the rbxasset:// style, doesnt matter which one you see in the mesh you want
meshID = "rbxassetid://3463051115"
textureID = "rbxassetid://33533210"
--------------------
while true do
wait(1.5) -- How long in between drops
local part = Instance.new("Part",workspace.PartStorage)
--part.BrickColor=script.Parent.Parent.Parent.DropColor.Value
--part.Material=script.Parent.Parent.Parent.MaterialValue.Value
local cash = Instance.new("IntValue",part)
cash.Name = "Cash"
cash.Value = 1 -- How much the drops are worth
part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,5,0)
part.FormFactor = "Custom"
part.Size=Vector3.new(3, 2, 4) -- Size of the drops
if meshDrop == true then
local m = Instance.new("SpecialMesh",part)
m.MeshId = meshID
m.TextureId = textureID
end
part.TopSurface = "Smooth"
part.BottomSurface = "Smooth"
game.Debris:AddItem(part,20) -- How long until the drops expire
end

2 comments
try to set the mesh's scale to 0.1. I know you said you tried, but it seems odd that it would be big after.
Can you tell me where I put mesh.scale and what should I remove in the script?