So the title pretty much explains what I am asking here - I've made a simple animation that plays when a character fires a gun in my game, but the problem comes with how the default animation interpolation system plays the gun firing animation a little bit too slowly which makes it feel less "powerful", as firing a gun should feel. I have tried looking around on the wiki for a way to set the time position of the animation to a specific keyframe without having to wait for interpolation, but I couldn't find anything.
I wish I could show a couple of Gyazo GIFs to demonstrate the problem, but unfortunately this website doesn't support Gyazo (if there is another way to upload GIFs please let me know). So if it hasn't been clear so far, what I'm looking for is something similar to a CFrame:lerp(goal, 0.5) function where you can manually set the time position of the interpolation but for AnimationTracks made with the Roblox animation editor.
