While true do might not work with filtering enabled anymore. I dont really know. If anyone can see the issue it would be a big help thanks.
local RS = game:GetService("ReplicatedStorage")
--Variables--
local status = RS:WaitForChild("StatusValue")
local gametime = game.Lighting.ClockTime
--Main Functions--
while true do
--Breakfast
gametime = 7
status.Value = "breakfast"
wait(150)
gametime = 7.5
wait(150)
gametime = 8
wait(150)
gametime = 8.5
wait(150)
--Yard
gametime = 9
status.Value = "yard"
wait(150)
gametime = 9.5
wait(150)
gametime = 10
wait(150)
gametime = 10.5
wait(150)
--Lockup
gametime = 11
status = "lockup"
wait(75)
gametime = 11.5
wait(75)
gametime = 12
wait(75)
gametime = 12.5
wait(75)
gametime = 13
wait(75)
gametime = 13.5
wait(75)
gametime = 14
wait(75)
gametime = 14.5
wait(75)
--Yard2
gametime = 15
status = "Yard"
wait(100)
gametime = 15.5
wait(100)
gametime = 16
wait(100)
gametime = 16.5
wait(100)
gametime = 17
wait(100)
gametime = 17.5
wait(100)
--Dinner
gametime = 18
status = "Dinner"
wait(100)
gametime = 18.5
wait(100)
gametime = 19
wait(100)
gametime = 19.5
wait(100)
gametime = 20
wait(100)
gametime = 20.5
wait(100)
--sleep
gametime = 21
status = "sleep"
wait(100)
gametime = 21.5
wait(100)
gametime = 22
wait(100)
gametime = 22.5
wait(100)
gametime = 23
wait(100)
gametime = 23.5
wait(100)
gametime = 0
wait(100)
gametime = 0.5
wait(100)
gametime = 1
wait(100)
gametime = 1.5
wait(100)
gametime = 2
wait(100)
gametime = 2.5
wait(100)
gametime = 3
wait(100)
gametime = 3.5
wait(100)
gametime = 4
wait(100)
gametime = 4.5
wait(100)
gametime = 5
wait(100)
gametime = 5.5
wait(100)
gametime = 6
wait(100)
gametime = 6.5
wait(100)
end
