And can I do it without anchoring a bodypart?
COMMUNITY QUESTION
Is There a Way to Stop All Forces on a Player?
1 answer
You can make the player CanCollide to false by using the following script:
script.Parent = game:GetService("ServerScriptService")
local PhysService = game:GetService("PhysicsService")
local PlayerGroup = PhysService:CreateCollisionGroup("p")
PhysService:CollisionGroupSetCollidable("p","p",false)
function NoCollide(model)
for k,v in pairs(model:GetChildren()) do
if v:IsA"BasePart" then
PhysService:SetPartCollisionGroup(v,"p")
end
end
end
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(char)
char:WaitForChild("HumanoidRootPart")
char:WaitForChild("Head")
char:WaitForChild("Humanoid")
wait(0.1)
NoCollide(char)
end)
if player.Character then
NoCollide(player.Character)
end
end)
This isn't a script requesting website so please give us what you already have so we can help you better
2 comments
0
I never really asked for a script. I just asked a question.
0
well...
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2 comments
You can use: BodyVelocity
Or changing the walkspeed to 0 OR Use BodyPosition