How do I get a model to disappear and reappear using scripts? I've been to training centers and I've seen people say "load/obby1" or "end/obby1." I was just wondering how you would script that.
✓ ANSWER ACCEPTED
How do I get a model to disappear and reappear using scripts?
2 answers
✓ Accepted answer
If I were you I wouldn't choose making everything in the model transparent and can collide false. Reparenting would be the best option in my opinion.
Example
local Maps = game.ServerStorage.Maps
local function HideMap(MapName)
if Workspace:FindFirstChild(MapName) then
Workspace[MapName].Parent = Maps
end
end
local function LoadMap(MapName)
if Workspace:FindFirstChild(MapName) == nil then
Maps[MapName].Parent = Workspace
end
end
run a loop to get all the things inside a model for each small increment and get all the parts and lower the transparency, im not making the script for u, but telling u how to do it
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