the script I'm working with is

function Drop() 
local drops = {"ClassicSword"}
local G = math.random(1, 2)
if math.random == 1 then
	local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
	Obj.Parent = game.Workspace
	Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
	script:remove()
end 


while true do 
	wait(.1) 
	if (script.Parent.zombie.Health <1) then
		Drop() 
	end 
end

end

but it doesn't get past math. random I want it to have a chance of a drop rate but it doesn't drop at all

3 comments

5

Should be if G == 1

0

lol

0

oh didn't notice lol