the script I'm working with is
function Drop()
local drops = {"ClassicSword"}
local G = math.random(1, 2)
if math.random == 1 then
local Obj = game.Lighting:findFirstChild(drops[G]):Clone()
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end
while true do
wait(.1)
if (script.Parent.zombie.Health <1) then
Drop()
end
end
end
but it doesn't get past math. random I want it to have a chance of a drop rate but it doesn't drop at all

3 comments
Should be if G == 1
lol
oh didn't notice lol