I have this problem that when you buy something. You can keep buying, even when it is in the negatives. How do I stop this?
COMMUNITY QUESTION
How do you make the leaderstats not go below zero? [That is FE compatible]
1 answer
I forgot to post the script. Here you go. (This doesn't work anymore because of FE I am guessing)
function CheckPoints(Points)
if Points.Value < 0 then
Points.Value = 0
end
end)
game.Players.PlayerAdded:connect(function(Player) --anonymous function
local ls = Instance.new("Configuration", Player)
ls.Name = "leaderstats"
local Points = Instance.new("IntValue", ls) -- classname, parent
Points.Name = "Money"
Points.Changed:connect(function() CheckPoints(Points) end)
end)
EDIT: This is the script of when you click a button, then a certain amount of money gets taken away from your balance (I hired someone to do this):
script.Parent.ClickDetector.MouseClick:connect(function(player)
local players = game.Players:FindFirstChild(player.Name)
local clicks = players:FindFirstChild("leaderstats")["Money"]
clicks.Value = clicks.Value -0.1
end)
This is the leaderboard stats itself:
local ds = game:GetService("DataStoreService"):GetDataStore("stats")
local stats={"Money"}
game.Players.PlayerAdded:connect(function(plyr)
local a=Instance.new("NumberValue")
a.Parent=plyr
a.Name="leaderstats"
for i=1,#stats do
local Wins=Instance.new("NumberValue")
Wins.Parent=a
Wins.Value=0
Wins.Name=stats[i]
end
local child=plyr.leaderstats:GetChildren()
for i=1, #child do
child[i].Value=ds:GetAsync(plyr.userId..child[i].Name)
end
end)
game.Players.PlayerRemoving:connect(function(plyr)
local child=plyr.leaderstats:GetChildren()
for i=1, #child do
child[i].Value=ds:SetAsync(plyr.userId..child[i].Name,child[i].Value)
end
end)
I hope this helps
2 comments
0
is there a script of where you are buying an item? If so could you post that as well?
0
Sure.
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5 comments
Use your brain lol
I don't have one, lol.
Buy a brain, lol.
Can you post your script please?
Yes