debounce = false
script.Parent.Touched:Connect(function(hit)
if debounce == false then
debounce = true
if hit.Parent:FindFirstChild("Humanoid") then
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
if plr~=nil then
if plr:FindFirstChild("Stats") and plr:FindFirstChild("Main") and plr.Main:FindFirstChild("CandysQ3") and plr.Stats:FindFirstChild("????Candys") and
plr.Main:FindFirstChild("BoostCandy") then
local coins = plr.Stats["????Candys"]
local CandysQ3 = plr.Main["CandysQ3"]
if plr:WaitForChild("Main").BoostCandy.Value == 0 then
coins.Value = coins.Value + 1
CandysQ3.Value = CandysQ3.Value + 1
else
coins.Value = coins.Value +
1+plr:WaitForChild("Main").BoostCandy.Value CandysQ3.Value = CandysQ3.Value + 1
end
end
end
script.Parent:Destroy()
end
debounce = false
end
end)

1 comment
Fix the code block.