I'm basically trying to create an arrest system where I can detain someone, drag them over to the vehicle backdoor, and use a keybind to either A.) place them in the car for transport or B.) teleport them straight to the jail.

I already have the detain from a freemodel script, I'm just having trouble storing the detained persons UserId.

local RemoteEvent = script.Parent:WaitForChild("RemoteEvent")
local TargetTorso = nil
local Using       = false


function CheckForTargetTorso(part)
	if part.Parent:IsA'Model' and part.Parent:FindFirstChildOfClass'Humanoid' then
		local char = part.Parent
		local torso
		if char:FindFirstChild'Torso' then
			torso = char.Torso
		elseif char:FindFirstChild'UpperTorso' then
			torso = char.UpperTorso
		end
		return char, torso
	end
end

	
	
function CheckForTorso(player)
	local Char = player.Character
	if Char:FindFirstChild'Torso' then
		return Char.Torso
	else 
		return Char.UpperTorso
	end
end


RemoteEvent.OnServerEvent:Connect(function(player, state, part)
	
	if state == 'Cuff' then
		local target      = nil
		local playerTorso = nil
		
		target, TargetTorso = CheckForTargetTorso(part)
		playerTorso = CheckForTorso(player)
		
		if target then
			Using = true
			RemoteEvent:FireClient(player, 'Use')
			spawn(function()
				if Using then
					TargetTorso.Anchored = true			
				end				
				while Using and wait() do			
					TargetTorso.CFrame = playerTorso.CFrame * CFrame.new( 0, 0, -5 )
				end				
				
			end)			
			
		end
	
	elseif state == 'UnCuff'then	
		Using = false		
		TargetTorso.Anchored = false
		wait()
	end
	
end)

2 comments

0

Id say if you get there character then use the API that gets the player from the character would type an anwser but sadly I don't have time

0

To retrieve the UserId, you will most likely want to check if the target is indeed a player (it can be an NPC). Do this using the GetPlayerFromCharacter function of game.Players. From then, you can simply retrieve the id from the UserId property. My question is—where do you want to store the UserId? I recommend DataStoreService.