Hello, friends! I have the following script
local frame = script.Parent
Instance.new("UIListLayout", frame) -- Automatically spaces the buttons for you
for _,v in pairs(game.ReplicatedStorage.mythings:GetChildren()) do
local button = Instance.new("TextButton", frame)
button.Text = v.Name
button.BackgroundColor3 = Color3.new(232, 67, 147)
button.BorderColor3 = Color3.new(170, 255, 255)
button.TextColor3 = Color3.new(255, 255, 255)
button.TextSize = 14
button.Size = UDim2.new(0, 146,0, 19)
button.Font = "GothamBlack"
button.TextScaled = true
local buttonBG = Instance.new("TextButton", button)
buttonBG.BackgroundColor3 = Color3.new(109, 110, 108)
buttonBG.BorderColor3 = Color3.new(170, 255, 255)
buttonBG.size = UDim2.new(1, 0,0.05, 0)
buttonBG.Position = Vector2.new(0, 0, 1.02, 0)
end
frame.CanvasSize = UDim2.new(1,0,0,#game.ReplicatedStorage.mythings:GetChildren()*25)
And what it does is get all the children of a folder in ReplicatedStorage and makes buttons in a scrolling frame for them
so what I'd like to do is change a value in the player's backpack to the name of the button they pressed but I wouldn't want to have to put scripts in every single one of the buttons is there any way I could check for button presses in all of them with one script?
If so, please try and give me details on how to do so.
fyi: this is not a request

1 comment
Ah, thank you :)