I don't have any code, I've tried a bunch of things. I'm a sort of new scripter, and I want to find out how to make the dialog bubble pop up on command. For example, I click a button, and a model or character says something without me having to click on a bubble. I've seen it in some games where it appears above the player who clicks the button. They will say something they didn't actually type. I don't really know how to phrase this well, but if you don't understand just ask me.
COMMUNITY QUESTION
How to make a dialog bubble say something without clicking it?
1 answer
Just put in the dialog into a NPC head then put in a dialog choice. Pretty self explanatory from there.
Hopefully that's what you meant.
2 comments
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No, I figured it out. So you know, you set a parameter that automatically starts it from a certain distance.
0
OK great!
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2 comments
what
I want a dialog bubble, that you can insert into parts, to not have the little [?], and it just says what it needs to say then goes away.