so I have made this script which basically when someone presses a certain key, everyone excluding the presser will die, basically a kill others, but I'm having difficulty in making it. Can anyone tell me how do I check who sent the signal, so I can exclude the presser from being killed?
✓ ANSWER ACCEPTED
how do I check who sent on the remote event thing?
1 answer
✓ Accepted answer
When you fire a remote, the server will automatically receive your player as the first parameter.
--localscript
Remote:FireServer()
--serverscript
Remote.OnServerEvent:Connect(function(player)
print(player)
end)
That will print the player who sent the remote.
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