I've been trying to do this for a while now and it just breaks the script every time, am I doing anything wrong?
Here's what I have so far:
function weld(p0, p1, p)
local weld = Instance.new("WeldConstraint")
weld.Part0 = p0
weld.Part1 = p1
weld.Parent = p
end
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local root = character:WaitForChild("Head")
if root then
local newPart = Instance.new("Part")
local Emitter = Instance.new("ParticleEmitter")
Emitter.Texture = ("http://www.roblox.com/asset/?id=408371873")
newPart.Transparency = 0
newPart.Size = Vector3.new(0.2, 0.2, 0.2)
newPart.CanCollide = false
newPart.CFrame = root.CFrame * CFrame.new(0, -1.5, 0)
newPart.Parent = workspace
weld(root, newPart, root)
wait(10)
newPart.Transparency = 1
end
end)
end)
