I've been doing some tweening already with individual parts and stuff, but how would you use tweening to rotate a model (with its primary part I presume)?
Here's the format I've been using for my tweening so far.
local TweenService = game:GetService("TweenService")
local part = script.Parent
local openGoal = {}
openGoal.Size = part.Size + Vector3.new(5,5,5)
openGoal.Position = part.Position + Vector3.new(0, 0, 10)
openGoal.Color = Color3.fromRGB(0,0,0)
local tweenInfo = TweenInfo.new(4)
local open = TweenService:Create(part, tweenInfo, openGoal)
open:Play()

3 comments
openGoal.Rotation = part.Rotation + Vector3.new()...
Rotation is not a valid member of model...
@greatneil80 it is Orientation not Rotation xd Rotation is for gui