this is really easy script
script.Parent.MouseClick:Connect(function()
local q = game.Workspace.warhead360
local qf = q.flame
local ql = q.ParticleEmitterright
local qr = q.ParticleEmitterleft
local c = {ql,qr,qf} -- btw idk how to work this things
wait(1)
c:Destroy()
end)

2 comments
infinite yield possible means when you used waitforchilds on an instance that isnt there
but it is there