this is really easy script

script.Parent.MouseClick:Connect(function()
	
	local q = game.Workspace.warhead360
	
	local qf = q.flame
	local ql = q.ParticleEmitterright
	local qr = q.ParticleEmitterleft
	local c = {ql,qr,qf} -- btw idk how to work this things 
	wait(1)
	c:Destroy()
	



end)

2 comments

0

infinite yield possible means when you used waitforchilds on an instance that isnt there

0

but it is there