I'm making an iron man inspired flight suit with an old buddy of mine, but I've been tasked with the flight script, and I can't get the character to point in the direction of the mouse. * The script works, but looks dull in-game without the character pointing in the direction. Here's the script (it's a server script):
b = Instance.new("BodyPosition")
b.Parent = torso
b.Position = torso.Position+(tuple[2]-torso.Position).unit * power
b.MaxForce = Vector3.new(50000000, 50000000, 50000000)
game:GetService("Debris"):AddItem(b, 0.1)
local ray = Ray.new(torso.Position, (tuple[2] - torso.Position).unit * power)
local a, position = workspace:FindPartOnRay(ray, character, false, true)
local beam = Instance.new("Part", workspace)
beam.FormFactor = "Custom"
beam.Transparency = 0
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (torso.Position - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(torso.Position, position) * CFrame.new(0, 0, -distance / 2)
beam.Position = torso.Position
weld = Instance.new("Weld", beam)
weld.C1 = CFrame.Angles(math.rad(-90), 0, 0)
weld.Part0 = torso
weld.Part1 = beam
game:GetService("Debris"):AddItem(beam, 0.09)
tuple[2] is the mouse.Hit.p at the current time. This script is mostly copied off robloxdev.com/. Also, is there any way to not have to put the a in "a, position"? I tried but that's the only way to make it work for me. Thanks for your time. :)

2 comments
This has worked but it pointing the player face on at the mouse, is it possible to make the player rotate to they're facing down but the head is pointing at the mouse?
nvm i worked it out thanks :)