Hi I was just playing with pathfindingservice and noticed that the npc in the workspace moves jerkily when I 'play' it in studio or in game, while it doesn't when using the 'run' it in studio. Also, although the npc has an animate script, it is not showing the walking/jumping animation.
local humrootpart = script.Parent.HumanoidRootPart.Position
local goal = workspace.fjbh.Position
local hum = script.Parent.Humanoid
local path = game:GetService("PathfindingService"):FindPathAsync(humrootpart,goal)
local points = path:GetWaypoints()
if path.Status == Enum.PathStatus.Success then
for i,v in pairs(points) do
hum:MoveTo(v.Position)
hum.MoveToFinished:Wait()
if v.Action == Enum.PathWaypointAction.Jump then
hum.Jump = true
end
end
end
There is no problem with the script (I think), I just want to know if there's a way to fix this. Please Help
