This is my current problem on some magic I made in a game I was helping, when a player used a spell but for example lost internet or left the game without noticing that he/she used a spell, it suddenly stays forever in the game.. I use PlayerRemoving but it doesn't work properly in the RemoteEvent, any ideas on how??
COMMUNITY QUESTION
Trying to destroy part in a RemoteEvent when the player left, but it did not destroyed the part?
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2 comments
Put the script in the workspace.
It would be nice if you had shown us your scripts so we know what the problem is