Why does the Draw animation track still play when I unequip the tool. I unequip the tool and click and the animation plays?
local player = game.Players.LocalPlayer
repeat wait(1) until player.Character
local tool = script.Parent
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local SA = tool:WaitForChild("Ammo")
local StoredAmmo = SA.Value
local Reloading = false
----IDLE----
local Idleanimation = Instance.new("Animation")
Idleanimation.Name = "Idle"
Idleanimation.Parent = script.Parent
Idleanimation.AnimationId = "http://www.roblox.com/asset/?id=3426547455"
local Idleanimtrack = humanoid:LoadAnimation(Idleanimation)
----IDLE----
----DRAW----
local Drawanimation = Instance.new("Animation")
Drawanimation.Name = "Draw"
Drawanimation.Parent = script.Parent
Drawanimation.AnimationId = "http://www.roblox.com/asset/?id=3426686643"
local Drawanimtrack = humanoid:LoadAnimation(Drawanimation)
----DRAW----
----RELOAD----
local Realodanimation = Instance.new("Animation")
Realodanimation.Name = "Reload"
Realodanimation.Parent = script.Parent
Realodanimation.AnimationId = "http://www.roblox.com/asset/?id=3426684428"
local Reloadanimtrack = humanoid:LoadAnimation(Realodanimation)
----RELOAD----
tool.Equipped:connect(function()
Idleanimtrack:Play()
mouse.Button1Down:Connect(function()
Drawanimtrack:Play()
Idleanimtrack:Stop()
end)
mouse.Button1Up:Connect(function()
Drawanimtrack:Stop()
Idleanimtrack:Play()
end)
mouse.KeyDown:Connect(function(key)
if key:lower() == "r" and StoredAmmo>=1 or key:upper() == "R" and StoredAmmo>=1 then
Reloading = true
Drawanimtrack:Stop()
Idleanimtrack:Stop()
Reloadanimtrack:Play()
wait(2)
Reloading = false
Drawanimtrack:Stop()
Reloadanimtrack:Stop()
Idleanimtrack:Play()
end
end)
end)
tool.Unequipped:connect(function()
Reloading = false
Drawanimtrack:Stop()
Idleanimtrack:Stop()
Reloadanimtrack:Stop()
end)

1 comment
You could try disconnecting the connection, or if you're waiting until the tool is equipped and the left mouse is pressed then you could also use tool.Activated and probably get away from calling for Disconnect