local TweenService = game:GetService("TweenService")
local door1 = script.Parent:WaitForChild("Door1")
local door2 = script.Parent:WaitForChild("Door2")
local tweeningInformation = TweenInfo.new(
0.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local door1Open = {CFrame = CFrame.new(-4.23, 3.99, -8.56)}
local door2Open = {CFrame = CFrame.new(-26.57, 3.99, -8.56)}
local door1Close = {CFrame = CFrame.new(-11.57, 3.99, -8.56)}
local door2Close = {CFrame = CFrame.new(-18.91, 3.99, -8.56)}
local tween1open = TweenService:Create(door1,tweeningInformation,door1Open)
local tween1close = TweenService:Create(door1,tweeningInformation,door1Close)
local tween2open = TweenService:Create(door2,tweeningInformation,door2Open)
local tween2close = TweenService:Create(door2,tweeningInformation,door2Close)
script.Parent.Detector1.Touched:Connect(function(hit)
tween1open:Play()
tween2open:Play()
wait(2)
tween1close:Play()
tween2close:Play()
end)
script.Parent.Detector2.Touched:Connect(function(hit)
tween1open:Play()
tween2open:Play()
wait(2)
tween1close:Play()
tween2close:Play()
end)
COMMUNITY QUESTION
How do i make this door slide open? with a detecter
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1 comment
What part exactly are you confused about? Do you need to be able to trigger the door opening, is it just not opening in general, etc.