Hello, I'm making a fighting game (JoJo Game) and in the last question I asked how do I make a cooldown script without using wait(): https://scriptinghelpers.org/questions/83011/how-do-i-make-a-cooldown-script-without-using-wait a guy said I need to use coroutines. When I added it it all worked fine and as intended but then I saw a little issue that wasn't there before I added the coroutines, When I do a couple of the same attack I just cant do the same attack anymore.

This is a part of the script:

local BarrageCooldown = false
local StrongOraCooldown = false
local BlastCooldown = false
local TimeStopCooldown = false
local StandJumpCooldown = false

local BarrageCooldownManager = coroutine.create(function()
	wait(1)
	BarrageCooldown = false
end)

local StrongOraCooldownManager = coroutine.create(function()
	wait(1.5)
	StrongOraCooldown = false
end)

local BlastCooldownManager = coroutine.create(function()
	wait(3)
	BlastCooldown = false
end)

local TimeStopCooldownManager = coroutine.create(function()
	wait(120)
	TimeStopCooldown = false
end)

local StandJumpCooldownManager = coroutine.create(function()
	wait(5)
	StandJumpCooldown = false
end)

ZZZ = Mouse.KeyDown:connect(function(key)
	if key == "t" then
		if BlastCooldown == false then
			BlastCooldown = true
			Blast()
			coroutine.resume(BlastCooldownManager)
		end
	end
	if key == "e" then 
		if BarrageCooldown == false then
			BarrageCooldown = true
			OHOra()
			coroutine.resume(BarrageCooldownManager)
		end
	end
	if key == "r" then
		if StrongOraCooldown == false then
			StrongOraCooldown = true
			StrongOra()
			coroutine.resume(StrongOraCooldownManager)
		end
	end
	if key == "f" then
		if TimeStopCooldown == false then
			TimeStopCooldown = true
			TimeStop()
			coroutine.resume(TimeStopCooldownManager)
		end
	end
	if key == "z" then
		if StandJumpCooldown == false then
			StandJumpCooldown = true
			Jump()
			coroutine.resume(StandJumpCooldownManager)
		end
	end
end)

ZZZ1 = Mouse.KeyUp:connect(function(key)
	if key == "e" then
		Stop()
	end
end)

Help Would Be Appreciated