So like Right now all this script does is save the Position and Rotation of the Part When placed I Want it the save the color and load the color like it does with the Rotation and Position Without it Like Coloring all of the part's the same color. Any idea how to? Code-

local players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("DataBaseV2")

local plot

local function GetPlot(plr)
	for i, plt in pairs(workspace.Plots:GetChildren()) do
  if plt then
   if plt.Plot.Owner.Value == plr then
	plot = workspace.Plots:FindFirstChild(plt.Name)

    break
   end
  end
 end

end


local function Save(plr)
		local key = "plr-"..plr.UserId
		
		local save = {}
		
		for i, obj in pairs(plot.PlacedObjects:GetChildren()) do
			if obj then
				table.insert(save, {
					["Name"] = obj.Name,
					
					["CFS"] = {
						["X"] = plot.Plot.CFrame:ToObjectSpace(CFrame.new(obj.PrimaryPart.CFrame.p)).X;
						["Y"] = plot.Plot.CFrame:ToObjectSpace(CFrame.new(obj.PrimaryPart.CFrame.p)).Y;
						["Z"] = plot.Plot.CFrame:ToObjectSpace(CFrame.new(obj.PrimaryPart.CFrame.p)).Z;
						["Color1"] = obj.Outside.Color;
						["R"] = obj.PrimaryPart.Orientation.Y
						
					}
				})
			end
		end
		
		local success, err = pcall(function()
			DataStore:SetAsync(key, save)
		end)
		
		if not success then
		warn("Failed to over-write data( "..tostring(err))
		return
		end
end


local function Load(plr)
	wait(1)
	
	GetPlot(plr)
	local key = "plr-"..plr.UserId
	
	local savedData
	
	local success, err = pcall(function()
		savedData = DataStore:GetAsync(key)
	end)
	
	if not success then
		warn("Failed to read data( "..tostring(err))
		return
		end
		if savedData then
			for i, data in pairs(savedData) do
				if data then
					local SaveModel = game.ReplicatedStorage.Models:FindFirstChild(data.Name):Clone()
					
					if SaveModel then
						SaveModel.PrimaryPart.Transparency = 1
						
						SaveModel:SetPrimaryPartCFrame(plot.Plot.CFrame * CFrame.new(data.CFS.X,data.CFS.Y,data.CFS.Z) * CFrame.Angles(0, math.rad(data.CFS.R), 0))
					end
					SaveModel.Parent = plot.PlacedObjects
				end
			end
		else
			Save(plr)
		end

end
game.ReplicatedStorage.Events.Save.OnServerEvent:Connect(Save)


players.PlayerAdded:Connect(Load)
players.PlayerRemoving:Connect(Save)