Hello, I've been having problems with MoveTo, whenever the humanoid gets close to it's target it stutters and never actually fully reaches it's target despite having a faster walkspeed. This code is in a modulescript.
zombie_pathFind.Path = function(zombieHRP, zombieModel, zombieHum, trigDist)
local nearestPlr = findTorso.FindTorso(zombieHRP)
if nearestPlr ~= nil and nearestPlr.HumanoidRootPart ~= nil then
local path = PathfindingService:CreatePath()
path:ComputeAsync(zombieHRP, nearestPlr.HumanoidRootPart.Position)
local wayPoints = path:GetWaypoints()
zombieHum:MoveTo(nearestPlr.HumanoidRootPart.Position, nearestPlr)
for _, wayPoint in pairs (wayPoints) do
if wayPoint.Action == Enum.PathWaypointAction.Jump then
zombieHum.Jump = true
end
end
end
end

1 comment
I'm having this issue too.