I have this script that if you have a value, you should get a new hair color on a reset or join, but it doesn't work? Any help, heres the script.
local bucnhOfColor = {
[1] = "Black", --Default Shirt
[2] = "Pine Cone", -- Army green
[3] = "rbxassetid://2397305859", --Guess reckless
[4] = "rbxassetid://885261392", --Hawaiian shirt
[5] = "rbxassetid://3144003341", --JackMercando shirt
[6] = "rbxassetid://3152639503", -- Osito Pink Shirt
[7] = "rbxassetid://668772580", -- Red Jacket
[8] = "rbxassetid://554084413", -- Supreme Worldflags
[9] = "rbxassetid://2970602368", -- Tank top
[10] = "rbxassetid://2072675468", -- Tommy hilfiger
[11] = "rbxassetid://2641146107", -- Tour Jacket
[12] = "rbxassetid://604130756", -- Yellow puffer
[13] = "rbxassetid://393696145", -- Yellow puffer
}
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:Connect(function(character)
local d = character:WaitForChild("Hat")
local val = player:WaitForChild("leaderstats").HairColor.Value
if val >= 1 then
wait(1)
if val >= #bucnhOfColor then
d.Handle.BrickColor = BrickColor.new[bucnhOfColor[#bucnhOfColor]]
else
d.Handle.BrickColor = bucnhOfColor[val]
end
end
end)
end)

1 comment
im not sure if this is the case, but do you have to use a mesh?