local Tool = script.Parent
local repstore = game:WaitForChild("ReplicatedStorage")
local Remote = repstore:WaitForChild("LightStart")
Remote.OnServerEvent:Connect(function(Player, mouse)
local Folder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder", workspace)
Folder.Name = "DebrisFolder"
local bolt = Instance.new("Part")
bolt.Name = "Electrode"
bolt.BrickColor = BrickColor.new("New Yeller")
bolt.FormFactor = "Custom"
bolt.Material = "Neon"
bolt.Transparency = 0
bolt.Size = Vector3.new(0.1,0.1,0.1)
bolt.CanCollide = false
bolt.Anchored = true
function ShootElectrode(from,too)
lastpos = from
local Step = 3
local Off = 10
local Range = 400
local Distance = (from-too).magnitude
for i = 0,Distance, Step do
local from = lastpos
local offset = Vector3.new(
math.random(-Off,Off),
math.random(-Off,Off),
math.random(-Off,Off)
)/10
local too = from + - (from-too).unit*Step + offset
local p = bolt:Clone()
p.Parent = Folder
p.Size = Vector3.new(p.Size.x,p.Size.y,(from-too).magnitude)
p.CFrame = CFrame.new(from:Lerp(too,0.5),too)
game.Debris:AddItem(p,0.2)
lastpos = too
end
end
local from = Player.Character.Head.Position
local too = mouse.Position + Vector3.new(0,0,0)
local maxdis = 400
if (from-too).magnitude <= maxdis then
ShootElectrode(from,too)
local Electric = Instance.new("Sound")
Electric.SoundId = "rbxassetid://157325701"
Electric.MaxDistance = 500
Electric.Parent = Player.Character.Head
Electric.PlaybackSpeed = 1
Electric:Play()
local Electric2 = Instance.new("Sound")
Electric2.SoundId = "rbxassetid://153613030"
Electric2.MaxDistance = 500
Electric2.Parent = Player.Character.Head
Electric2.PlaybackSpeed = 1
Electric2:Play()
game.Debris:AddItem(Electric2,3)
game.Debris:AddItem(Electric,3)
Player.Character:MoveTo(mouse.Position)
local Inside = Instance.new("Part")
Inside.Name = "Inside"
Inside.Parent = Folder
Inside.Anchored = true
Inside.CanCollide = false
Inside.Material = "Neon"
Inside.Shape = "Ball"
Inside.BrickColor = BrickColor.new("New Yeller")
Inside.Transparency = .3
Inside.Size = Vector3.new(5,5,5)
Inside.CFrame = Player.Character.LowerTorso.CFrame
local Inside2 = Instance.new("Part")
Inside2.Name = "Inside"
Inside2.Parent = Folder
Inside2.Anchored = true
Inside2.CanCollide = false
Inside2.Material = "Neon"
Inside2.Shape = "Ball"
Inside2.BrickColor = BrickColor.new("Institutional white")
Inside2.Transparency = .3
Inside2.Size = Vector3.new(5,5,5)
Inside2.CFrame = Player.Character.LowerTorso.CFrame
game.Debris:AddItem(Inside,1)
game.Debris:AddItem(Inside2,1)
local function Size()
local TweenService = game:GetService("TweenService")
local TweenInform = TweenInfo.new(
.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local properties = {
Size = Vector3.new(17,17,17),
Transparency = 1
}
local properties2 = {
Size = Vector3.new(17,17,17),
Transparency = 1
}
local Tween = TweenService:Create(Inside,TweenInform,properties)
local Tween2 = TweenService:Create(Inside2,TweenInform,properties2)
Tween:Play()
Tween2:Play()
end
Size()
end
end)
COMMUNITY QUESTION
My Lighting movement dont work and in the OutPut says Infinite Yield posibble how can i fix it?
0 answers
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2 comments
Infinite Yield Possibleis a warning, not an error. It occurs after5seconds have passed and it still can't find the object you're requesting. If your code isn't working it might be because the object you're looking for doesn't exist where you're looking.(Also use game:GetService to get services not game:WaitForChild)