me again. I start my game and the sphere module goes poof. help plzzzzzzzzzzzz. (if you do I can give free admin in my other game, lava tunnel!) here is me code.
my sphere generator code:
wait(1)
if not game.Workspace.setup.Value == 1 then
print("[spheres] sphere created")
script.Parent.Position = Vector3.new(-55, 14, 15)
script.Parent.Position = script.Parent.Position + Vector3.new(math.random(75), 0,0)
script.parent.Transparency = 0
while true do
script.Parent.Position = script.Parent.Position + Vector3.new(0,0,1)
if game.Workspace.reset.Value == 1 then
script.Parent:Destroy()
end
end
else
print("[spheres] sphere controller has started")
script.Parent.Transparency = 1
wait(6)
while true do
if game.Workspace.reset == 0 then
script.Parent:Clone()
wait(1.5)
end
end
end
me floor movin' code
speed = 1
wait(6)
while true do
script.Parent.Position = script.Parent.Position + Vector3.new(0, 0, speed)
wait(0.4)
if game.Workspace.reset.Value == 1 then
script.Parent.Position = Vector3.new(-18.5, 2, 75)
end
print("[responding] starting safe floor is responding")
end
me kill stuff code:
function onTouch(part)
local humanoid = part.Parent:FindFirstChild("Humanoid")
if (humanoid ~= nil) then -- if a humanoid exists, then
humanoid.Health = 0 -- damage the humanoid
print("[notice] floor has detected a huminoid and killed it.")
game.Workspace.reset.Value = 1
print("[notice] the floor reset the obby")
wait(8)
game.Workspace.reset.Value = 0
print("[notice] value reset is set to 0, obby has start again.")
end
end
script.Parent.Touched:connect(onTouch)
and me starterGUI code.
print("[started] starterGUI script1 has started")
game.Workspace.setup.Value = 1
game.Workspace.reset.Value = 0
script.Parent.TextLabel.TextTransparency = 0
script.Parent.Parent.Enabled = true
wait(3)
script.Parent.TextLabel.TextTransparency = 0.9
wait(0.2)
script.Parent.TextLabel.TextTransparency = 0.8
wait(0.2)
script.Parent.TextLabel.TextTransparency = 0.7
wait(0.2)
script.Parent.TextLabel.TextTransparency = 0.6
wait(0.2)
script.Parent.TextLabel.TextTransparency = 0.5
wait(0.2)
script.Parent.TextLabel.TextTransparency = 0.4
wait(0.2)
script.Parent.TextLabel.TextTransparency = 0.3
wait(0.2)
script.Parent.TextLabel.TextTransparency = 0.2
wait(0.2)
script.Parent.TextLabel.TextTransparency = 0.1
wait(0.2)
script.Parent.Parent.Enabled = false
game.Workspace.setup.Value = 0
local player = game.Players:GetPlayers()
for i = 1, #player do
player[i].Character:MoveTo(Vector3.new(-18.5, 2, 74.5))
end
print("[ended] starterGUI script1 has ended")
please help!!!!!!!!!!!!!!!!!

1 comment
you are not creating any sphere in the first script