I am making a script where it moves the player up and creates a separate, unkillable, player model below them but the problem is the camera is focused on the player, not the player model I have tried camera manipulation but it would unfocus on everything and be stuck looking at the ground. I am trying to make a way to focus on the new player model but still be able to move the camera. To try and solve the problem I used Humanoid.CameraOffset but nothing would happen if I tried to use pcall to find the error it would return successful
wait(5)
Hum.CameraOffset = Vector3.new(0, -18, 0)

2 comments
so are you saying you have like a part next to the character, and you want the camera to focus on that part?
no the player floats in the air and a part is welded to your character and moved below you