-- Script 1
for i, v in pairs(workspace.Bus:GetChildren()) do
if v:IsA "Model" then
repeat wait() until v
repeat wait() until v.Humanoid
repeat wait() until game.Players:FindFirstChild(v.Name).PlayerGui
repeat wait() until game.Players:FindFirstChild(v.Name).PlayerGui:FindFirstChild("LeaveBus")
wait()
game.Players:FindFirstChild(v.Name).PlayerGui:FindFirstChild("LeaveBus"):Destroy()
game.ServerStorage.Camera:Clone().Parent = game.Players:FindFirstChild(v.Name).PlayerGui
end
end
local model = game:GetService("Workspace"):FindFirstChild("Bus", true)
local rightSpeed = 0
local upSpeed = 0
local forwardSpeed = -2.5
wait()
if (model ~= nil) then
local oldprimarypart = model.PrimaryPart
model.PrimaryPart = model.PrimaryPart
for i = 0, 288 do
wait()
model:SetPrimaryPartCFrame(model.PrimaryPart.CFrame * CFrame.new(rightSpeed, upSpeed, forwardSpeed))
end
end
end
wait(1)
end
--[[Script 2 (Script inside a part of the bus, when they touch this part it sets the parent of the character.)]]
local brick = script.Parent
local debounce = false
function onTouch(part)
repeat wait() until part.Parent:FindFirstChild("Humanoid")
repeat wait() until part.Parent:FindFirstChild("HumanoidRootPart")
if not debounce then
debounce = true
local player = game.Players:GetPlayerFromCharacter(part.Parent)
repeat wait() until part.Parent
local human = part.Parent:FindFirstChild("Humanoid")
local rootPart = part.Parent:FindFirstChild("HumanoidRootPart")
local availableSpawnPoints1 = workspace.AvailableSpawns1:GetChildren()
repeat wait() until human
human.WalkSpeed = 0
human.JumpPower = 0
wait()
rootPart.CFrame = availableSpawnPoints1[math.random(1, #availableSpawnPoints1)].CFrame + Vector3.new(0, 1, 0)
table.remove(availableSpawnPoints1, 1)
repeat wait() until player.Character.Parent
player.Character.Parent = workspace.Bus
game.ServerStorage.LeaveBus:Clone().Parent = player.PlayerGui
wait(.2)
debounce = false
end
end
brick.Touched:Connect(onTouch)
COMMUNITY QUESTION
I have a bus, and it has many parts in it. I want the bus to leave when 5 people are in it, how?
1 answer
Try making a table and when you touch a part in the bus it changes a Value and when the value 5 then function(). Try using a debounce variable
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2 comments
Would repeat wait() until #v == 5 work? Or would if #v == 5 then end work as well? I'll try doing what you said though.
it probably would work yes if im correct