i want to make a part, when the player is inside of it, it gets echoey. i want to use this for parking garages and tunnels. i have tried mutliple ways of doing it, none really worked. the last one i tried was with soundregions, that didn't work and now i'm giving up trying, and asking it on here.
✓ ANSWER ACCEPTED
add a soundeffect to a part?
1 answer
✓ Accepted answer
You can add sound effects into your sound you just need to make a script that detect when the player "is inside of it" as you said. I'm not sure but you can probably check if the player is in a certain area like :
if player.Position.X > 1 and player.Position.X < 10 do
local Echo = instance.new("EchoSoundEffect")
Echo.Parent = sound
if player.Position.X < 1 or player.Position.X > 10 do
Echo:destroy()
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3 comments
i put the soundeffect inside the sound, and the sound is inside the part, i inserted the script inside the sound (no clue if thats right) and i get warnings saying "unknown global player" and "unknown global sound".
oh well, managed to fix those warnings, now i am getting errors saying "position is not a valid member of players"
I didn't make a working script but I just wanted to give you the idea