I've inserted a value into each player that joins the game called, "player" but this script isn't working.
--Made by Aceta
players = game.Players:GetPlayers()
function getPlayers()
for i, v in pairs(#players) do
if v.play.Value == false then
Instance.new('Message', Workspace).Text = 'yay we can start'
end
end
end

3 comments
When you use "v.play.Value", are you trying to access your "player" value?
No, there's a boolValue in each player called "play"
Ermegherd. I never called the freaking function. I forgot I made it a function. -facepalm- Take this as a lesson kids, never code on a late night.