local datastore = game:GetService("DataStoreService")
local ds1 = datastore:GetDataStore("KillsSaveSystem")
local ds2 = datastore:GetDataStore("CashSaveSystem")
local ds3 = datastore:GetDataStore("DeathSaveSystem")
local ds4 = datastore:GetDataStore("LevelSaveSystem")
local ds5 = datastore:GetDataStore("XPSaveSystem")
function onXPChanged(player, XP, level)
if XP.Value>=level.Value * 10 then
XP.Value = 0
level.Value = level.Value + 1
end
end
function onLevelUp(player, XP, level)
local m = Instance.new("Hint")
m.Parent = game.Workspace
m.Text = player.Name .. " has leveled up!"
wait(3)
m.Parent = nil
player.Humanoid.Health = 0
end
function onPlayerRespawned(player)
wait(5)
player.Character.Humanoid.Health = player.Character.Humanoid.Health + player.leaderstats.Level * 10
player.Character.Humanoid.MaxHealth = player.Character.Humanoid.MaxHealth + player.leaderstats.Level * 10
end
function onPlayerEntered(newPlayer)
local stats = Instance.new(newPlayer)
stats.Name = "leaderstats"
local cash = Instance.new("IntValue",stats)
cash.Name = "Cash"
local kills = Instance.new("IntValue",stats)
kills.Name = "Kills"
local deaths = Instance.new("IntValue",stats)
deaths.Name = "Deaths"
local level = Instance.new("IntValue",stats)
level.Name = "Level"
local xp = Instance.new("IntValue",stats)
xp.Name = "XP"
kills.Value = ds1:GetAsync(newPlayer.UserId) or 0
ds1:SetAsync(newPlayer.UserId, kills.Value)
cash.Value = ds2:GetAsync(newPlayer.UserId) or 0
ds2:SetAsync(newPlayer.UserId, cash.Value)
deaths.Value = ds3:GetAsync(newPlayer.UserId) or 0
ds3:SetAsync(newPlayer.UserId, deaths.Value)
level.Value = ds4:GetAsync(newPlayer.UserId) or 0
ds4:SetAsync(newPlayer.UserId, level.Value)
xp.Value = ds5:GetAsync(newPlayer.UserId) or 0
ds5:SetAsync(newPlayer.UserId, xp.Value)
cash.Parent = stats
stats.Parent = newPlayer
kills.Parent = stats
deaths.Parent = stats
level.Parent = stats
xp.Parent = stats
---updater
xp.Changed:connect(function() onXPChanged(newPlayer, xp, level) end)
level.Changed:connect(function() onLevelUp(newPlayer, xp, level) end)
kills.Changed:connect(function()
ds1:SetAsync(newPlayer.UserId, kills.Value)
end)
cash.Changed:connect(function()
ds2:SetAsync(newPlayer.UserId, cash.Value)
end)
deaths.Changed:connect(function()
ds3:SetAsync(newPlayer.UserId, deaths.Value)
end)
level.Changed:connect(function()
ds4:SetAsync(newPlayer.UserId, level.Value)
end)
xp.Changed:connect(function()
ds5:SetAsync(newPlayer.UserId, xp.Value)
end)
COMMUNITY QUESTION
savable leaderboard, what am I missing? Why is it not working? Help!
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1 comment
Can you please not ask us to modify scripts which you did not write