I want to edit the script so that destroyed tanks in the game are removed but all the tanks that are being in used are left unaffected. Here's the current code.
local obj = Workspace['IS-4M'];
local clone = obj:Clone()
while true do
wait(120) -- wait 5 minutes
if Workspace:findFirstChild("IS-4M") then
Workspace['IS-4M']:Destroy()
end
local cclone = clone:Clone()
cclone.Parent = Workspace
cclone:MakeJoints()
end

1 comment
Use the script to check the welds is what I mean.