Gday, I have made some scripts for animations but they only work in studio not in game. I am wondering why this is. The scripts are filtering enabled but they just don't work in game. Does anyone know whats wrong with them?
Heres the scripts below. No errors are returned in studio or in game. If anyone can see the problem and can help out, I'd appreciate it.
AnimationHandlerScript Class: Script Location: SeverScriptService
math.randomseed(tick())
local rs = game:GetService("ReplicatedStorage")
local AEremote = rs.AnimAtEase
local Sremote = rs.AnimSalute
local Cremote = rs.AnimCrouch
local animations = {03174847886}
local animations2 = {03174855696}
local animations3 = {03174837885}
local activeAtEase = false
local activeSalute = false
local activeCrouch = false
function onAtEaseFire(plr)
if not activeAtEase then
activeAtEase = true
local char = game.Workspace:FindFirstChild(plr.Name)
local humanoid = char.Humanoid
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://"..animations[math.random(1, #animations)]
animTrack = humanoid:LoadAnimation(animation)
animTrack:Play()
else
activeAtEase = false
animTrack:Stop()
end
end
AEremote.OnServerEvent:Connect(onAtEaseFire)
AtEaseScript Class: LocalScript Location: StaterPlayer.StarterCharacterScripts
local UserInputService = game:GetService("UserInputService")
local rs = game:GetService("ReplicatedStorage")
local AnimAtEase = rs:WaitForChild("AnimAtEase")
local function atease(inputObject, gameProcessed)
if inputObject.KeyCode == Enum.KeyCode.X then
AnimAtEase:FireServer()
end
end
UserInputService.InputBegan:Connect(atease)
