Hi all! I'm currently working with BodyMovers in a fly script and I'm trying to adjust the orientation of the roblox character when flying. You can tell from the gif that the character is leaning to the right a bit, rather than being centered. I'm not sure if its something I can adjust with what I already have, or if there's a missing property in the script that I need. I'm relatively new with BodyMovers, but if anyone could suggest on how I could adjust the orientation a bit, it would be a huge help!
Here's a tid-bit of what I have:
function Fly()
local BodyGyro = Instance.new("BodyGyro", Torso)
BodyGyro.P = 9e3
BodyGyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BodyGyro.cframe = Torso.CFrame
local BodyVelocity = Instance.new("BodyVelocity", Torso)
BodyVelocity.velocity = Vector3.new(0,0.1,0)
BodyVelocity.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
and here's the current flight example in action: https://gyazo.com/fe11d644197129f56f1be73613951967

1 comment
Yes!! Thank you so much!