How do i make a value that apply to only the player without influence for other player? Ex: if the person do the quest give the money only for this player. LocalScript? Special location? Its really simple but i dont know what to do...
How do i make a value that is apply independant for other player?
2 answers
we need a Touched function to do this which means we need debounce so they can only get one point per touch and then remove the part we touch
local player = game.Players.LocalPlayer
local part = game.Workspace.Part -- the part to be touched to get objective
local debounce = false
function removePart()
part:Destroy()
end
function addPoints()
--add points
end
part.Touched:Connect(function()
if not debounce then
debounce = true
addPoints()
wait()
removePart() -- remove the part so they can only get points / the objective once
debounce = false
end
end)
well, you need some sort of data keeper, such as a leaderstat or just another number,string, and etc values to keep track of the progress of the player.
but in this example, i assume that you use a leaderstat.
game.Players.PlayerAdded:Connect(function(plr)
local stat = instance.new("Folder",plr)
stat.Name = "leaderstat"
local cash = instance.new("IntValue",stat)
cash.Name = "Cash"
end)
function playerFinishedQuestOrWhatever(plr)
local points = 20
local stat = plr:WaitForChild("leaderstat")
local cash = stat.Cash
cash.Value = cash.Value + points
end
this will only add points to a specific player so when you call playerFinishedQuestOrWhatever() and give it a player object as an argument., it will only add points to that player's cash
this is just an example of how you could do it... for more help go here
5 comments
thx, i will try
i just edited the answer
i just edited the answer
ok
Yes use both these scripts to save it and detect touching
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1 comment
thx !!